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影响怪物速度的属性概论
 
   
作者:在彼岸编辑    文章来源:网络    点击数:    更新时间:2007-11-22 21:13:48
     
 

能slow怪物的属性有:
  1. Slow Target XX%、Clay Golem的Slow%
  2. Cold Damage
  3. Holy Freeze (aura)
  4. Decrepify (curse)

  不同属性的效果可累加,相同者则会互盖。
  slow加起来的%数并「不」就等于怪实际被slow多少%(较少许多),详见

而 Cold Damage、Holy Freeze 的slow效果又受到怪物 coldeffect 数值的影响:
  coldeffect:
    大部份怪的数值为:-50/-40/-33(或接近此数值)(敌方)(Normal/NM/Hell)
             -50/-50/-50(我方)

  coldeffect = -1 ~ -100
    Cold Damage:chilling 的slow效果(50%) * 1% ~ 100%
    Holy Freeze:aura 的slow效果(视等级) * 1% ~ 100%

  coldeffect = 0
    Cold Damage:无法 chilling / freeze
    Holy Freeze:无法 chilling / aura 的 cold damage 无效

  coldeffect > 0
    Cold Damage:加快怪物速度
    Holy Freeze:无法 chilling / aura 的 cold damage 无效

    注:coldeffect > 0 的怪物:目前只有一隻: Hell Act-5 的 FrozenHorror
      coldeffect = 0 的怪物


参考资料:
 monstats.txt
 


chill 及 freeze 的作用机制

Chill:
  效果:敌方速度减50%。

    效果受敌方的cold effect影响,实际减速要再乘以对方的cold effect(百分比)值。若敌人cold effect为0 ~ -100,减速的效果为0% ~ 100%;若敌人cold effect为正值,则速度反变快。


  时间:恶梦:1/2 地狱:1/4

    物品的 Chill duration:
    chill duration 效果受敌人cold res影响,实际时间要再乘以敌人的cold res(百分比):cold res >= 100,持续时间为零;cold res < 0,持续时间延长。



Freeze:
  效果:冻结目标
 
  机率:技能为百分之百。若为物品所附,则攻击时冻结目标的机率为:

    50 + (AL + (B*4) - DL) * 5

    AL = attacker level
    DL = defender level
    B = freeze bonus from item (default is 1)

    if it's ranged, the AL has a -6 penalty.
    if it's ranged, the chance is divided by 3


  时间:恶梦:1/2 地狱:1/4

  算法1:http://www.battle.net/diablo2exp/items/magic.shtml
    Freeze length = (Chance - Roll) * 2 + 25 frames

    with a minimum length of 25 frames (1 second) and a maximum length of 250 frames (10 seconds)

    roll=RND(100) for a range of 0 to 99

  算法2:http://www.theamazonbasin.com/d2/fo...showtopic=49527

    Step 1: determine chance to freeze %:
     melee: % Chance to Freeze = 50 + (alvl + (FreezeBonus x 4) - dlvl) x 5
     ranged: % Chance to Freeze = (50 + (alvl-6 + (FreezeBonus x 4) - dlvl) x 5)/3
    Step 2: Roll against chance to freeze.

    Step 3: If freeze, then
     Max base freeze length = (% Chance to Freeze - Roll) × 2 + 25 frames

    Step 4: Apply a cap of 10 seconds (250 frames) to result from Step 3.
     Set Min base freeze length = 25 frames (1 sec).

    Step 5: Apply difficulty level modifiers to results from Step 4.
     normal: multiply by 1
     nightmare: multiply by 1/2
     hell: multiply by 1/4

    Step 6: Obtain final max freeze length and final min freeze length by multiplying modified base freeze lengths from Steps 5 by (1 - target's cold resistance).

    Step 7: Randomly select number between final min freeze length and final max from Step 6 (uniform distribution). This is the duration that the target will be frozen.


    freeze length 效果受敌人cold res影响,实际时间要再乘以敌人的cold res(百分比):cold res >= 100,持续时间为零;cold res < 0,持续时间延长。

    
    通常,champions、uniques、bosses及一些特别的怪物只会被chill而不会被freeze

 
     
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